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Unity assets bundle extractor cannot open file for writing
Unity assets bundle extractor cannot open file for writing





Using bundle.Unload(false) after instantiating the gameObject have done the trick. ASSETS file launcher and its alternatives, visit the program official web site. ASSETS file creator from its official web page. Programs for Windows can be downloaded from official stores. GameObject _go = (GameObject)Instantiate(bundle.mainAsset) ASSETS files, you have to use Unity Assets Bundle Extractor or any other software from the list below. Print("Came inside LoadAssetFromFile :" + _name) Close UABE and then copy and paste your modified sharedassets0.assets file into your Among UsDatafolder. You cannot save and replace your existing sharedasset0.assets file while the program is open, so save the new file to an easy to find location like your desktop. Solution: private IEnumerator LoadAssetFromFile(string _name) Select File>Save and export your modified sharedassets0.assets file. I was saving the assets bundles on the disk after downloading and loading them again from the disk after level load. I even tried Caching.CleanCache() to remove any data from the memory but no use.

unity assets bundle extractor cannot open file for writing unity assets bundle extractor cannot open file for writing unity assets bundle extractor cannot open file for writing

Then I tried saving the asset bundles in a list and trying to clear the list at level restart but that doesn't solved the problem. I was loading asset bundles at different stages of level but when I try to restart the level and try to load the asset bundle again I got the same error stated above. I was getting the same problem where unity was throwing the following error:Ī file of the same name is already loaded from another AssetBundle







Unity assets bundle extractor cannot open file for writing